A George Ward Story
Temper-True
A solo adventure in Waterdeep
for a Twilight Domain Cleric
Two Sessions · No XP · Story Reward
End of Session One
The Hold Slip
You step out of the harbor office. The great quays spread before you, lantern-lit and indifferent. The hold slip in your hand is a small, thin thing to weigh against a city this size.

But it has a reference number. And reference numbers have sources.

Someone in this city decided Steam and Steel should wait.
The Chronicler
Narrative: Unset
Shop Trust: Neutral
Wessalen Letter: No
Steel: Unresolved
Public Credit: No
A Allocation notice & lot number
B Ledger reassignment entry
C Sunburst collar mark
Session One
⚡ Critical Check
Illustrations